ActivePicture ActiveX/OCX is an all-in-one solutionActivePicture ActiveX/OCX is an all-in-one solution for visually (drag-and-drop) or programmatically editing, creating, designing and displaying bitmaps. You can use the control to do a variety of bitmap related tasks such as processing bitmaps, developing runtime bitmap designers, displaying active virtual instruments, and creating clickable embedded bitmaps for interactive and intuitive user interfaces etc.
Visual Bitmap DesignActivePicture can be used to develop run-time bitmap designers or editors, bitmap layout editors, or other visual editing tools. The control supports drag-and-drop objects, which include picture, text, and graphic primitive objects as well as custom-defined objects. It keeps track of all objects that have been added to your bitmap document, and allows you to Copy, Paste, Delete, and Undo objects.
Clickable Objects and Interactive User InterfacesYou can add objects to a background bitmap (or wallpaper) and each object can automatically become clickable. So, you can use the control to develop interactive and intuitive user interfaces.
Bitmap ProgrammingActivePicture can also serve as a programmable version of the 'Windows Paint' bitmap editor that comes with the Windows operating system, and allows you, without using hand, to edit/create sophisticated bitmaps before displaying them. This is also particularly useful for automating some tedious bitmap editing tasks.
Bitmap DisplayThe control can also act as an enhanced PictureBox control. You can use ActivePicture to do some functions that you can not do with the standard PictureBox, such as bitmap scrolling and zooming for large sized bitmaps or creating/displaying transparent bitmaps or showing animated pictures.
Virtual InstrumentationActivePicture supports almost unlimited gauging objects (devices) including gauges, meters, sliders, and knobs. This is because you can use a picture and a moving pointer to simulate virtually any gauging device. You first import a graphical gauging picture or use the control's drawing functions to create one; and then you add a moving (rotating/sliding etc) pointer to the picture. You can also add multiple moving pointers to a picture to simulate, say, a clock or a car dash board.
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