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Features

  • Create interactive scenes containing any objects, which in turn can have unlimited descendant scenes and objects. An xRosyGUI scene can be anything, e.g. an office, a shopping center, or an instrument control panel. Conventional windows GUI elements (command objects, frames, toolbars, etc.), and screen layout are just special cases of xRosyGUI scenes and objects.
  • The look and shape of an xRosyGUI object are completely controlled by frames of bitmaps that the programmer supplies for the object. Each frame corresponds to a state of On/Off, MouseOver/MouseNotOver, etc.
  • Objects can be grouped together under a parent object so that when the user clicks on the parent object, the child objects are automatically displayed. When the user clicks on an object on the same level with the parent object, the child objects are hidden again. All this is handled automatically by the xRosyGUI control. This need not be in a tree structure. You could create a series of rooms - containing various devices with objects - in a house that the user could easily navigate around inside the house hiding the devices in other rooms from the user.
  • Individual objects can also be grouped together into an object so you could create a remote control that has several button objects on it. These integrated object can be saved and simply loaded without having to define them each time you use it.
  • Meters can be created as special case objects as xRosyGUI supports the creation of knobs, sliders, etc. as objects. This makes it easy for you create a speedometer meters, and other gauges. It can even automatically keep track of meter settings while they are hidden and will display the correct value when they are displayed.
  • Creates with objects which can display tool tips, display labels, display status bar, display animation, drag/drop support, and more.
  • Supports scripting so scripts can be stored with your executable and can be customized to create a different effects without having to recompile.
  • You could use this feature to create a screen in your program where the user could customize the type of interface (like office, house, normal GUI objects, etc.), and based upon the users choices your program could rewrite the default interface script and load the selected interface each time the user enters your app.
  • Saves screen space by showing different scenes and objects within a common screen area. xRosyGUI supports automatic display and hiding of mutually nested scenes and objects. This features also allows you to easily create nested toolbars or menu bars that occupy minimum screen space.
  • Enhances conventional windows GUI elements, such as command buttons, checkboxes, frames, option buttons, ribbon buttons, labels, statusbars, tooltips, panes, toolbars and menu bars, which are considered special cases of xRosyGUI objects. xRosyGUI can give these elements a complete face-lift, making them look as attractive as you want.
  • Can be used with other OCX (16 bit)/ActiveX (32 bit) controls on the same form. xRosyGUI control embraces other controls to give your application a special look and feel.
  • Includes an image editor to help with object creation and layout.
  • 87 page printed manual, Windows help files and demos.


Return to the XRosyGUI Main Page


System Requirements: Windows 3.x, Windows 95, Windows NT, a Windows language capable of using ActiveX (32 bit) or 16 Bit OCX controls (Delphi, Visual Basic and Visual C++), 11 MB of Hard Drive Space

XRosyGUI ... $299


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