|
Features |

- Create interactive scenes containing any objects, which in turn can have unlimited descendant scenes and objects. An xRosyGUI scene can be anything, e.g.
an office, a shopping center, or an instrument control panel. Conventional windows GUI elements (command objects, frames, toolbars, etc.), and screen
layout are just special cases of xRosyGUI scenes and
objects.
- The look and shape of an xRosyGUI object are completely controlled by frames of bitmaps that the programmer supplies for the object. Each frame
corresponds to a state of On/Off, MouseOver/MouseNotOver, etc.
- Objects can be grouped together under a parent object so that when the user clicks on the parent object, the child objects are automatically displayed. When
the user clicks on an object on the same level with the parent object, the child objects are hidden again. All this is handled automatically by the xRosyGUI
control. This need not be in a tree structure. You could create a series of rooms - containing various devices with objects - in a house that the user could easily
navigate around inside the house hiding the devices in other rooms from the user.
- Individual objects can also be grouped together into an object so you could create a remote control that has several button objects on it. These integrated
object can be saved and simply loaded without having to
define them each time you use it.
- Meters can be created as special case objects as xRosyGUI supports the creation of knobs, sliders, etc. as objects. This makes it easy for you create a
speedometer meters, and other gauges. It can even automatically keep track of meter settings while they are hidden and will display the correct value when
they are displayed.
- Creates with objects which can display tool tips, display labels, display status bar, display animation,
drag/drop support, and more.
- Supports scripting so scripts can be stored with your executable and can be customized to create a
different effects without having to recompile.
- You could use this feature to create a screen in your program where the user could customize the type of interface (like office, house, normal GUI objects,
etc.), and based upon the users choices your program could rewrite the default interface script and load the selected interface each time the user enters your
app.
- Saves screen space by showing different scenes and objects within a common screen area. xRosyGUI supports automatic
display and hiding of mutually
nested scenes and objects. This features also allows you to easily create nested toolbars or menu bars that occupy
minimum screen space.
- Enhances conventional windows GUI elements, such as command buttons, checkboxes, frames, option buttons, ribbon buttons, labels, statusbars, tooltips,
panes, toolbars and menu bars, which are considered special cases of xRosyGUI objects. xRosyGUI can give these elements a complete face-lift, making
them look as attractive as you want.
- Can be used with other OCX (16 bit)/ActiveX (32 bit) controls on the same form. xRosyGUI control embraces other controls to give your application a
special look and feel.
- Includes an image editor to help with object creation and
layout.
- 87 page printed manual, Windows help files and demos.
Return to the XRosyGUI Main Page
System
Requirements: Windows 3.x, Windows 95, Windows NT, a Windows language capable of
using ActiveX (32 bit) or 16 Bit OCX controls (Delphi, Visual
Basic and Visual C++), 11 MB of Hard Drive Space
Home ||
Shopping Cart ||
Site Map ||
Newsletter/Blog
Search HALLoGRAM ||
Request More Information CALL TOLL FREE 1-866-340-3404
|
|